While we are still heavily hunting ANGER bugs (currently with 0.5.21) i would like to show you a funny screenshot from the 0.5.19 build-series.
At that time core was just implementing some enhancements to our Stage-Clear screen – basically adding 2 ingame-screenshots of the last stage.
The idea behind that change was to add more player-individial/specific informations to that screen – screenshots from the last played stage might do the trick for us.
Since the start of our ANGER-development project the game had only 1 game-mode. The entire game idea was based on manually/scripted levels if it comes to enemies, timings, positions etc. That’s fine on the one side – as you have total control over each game-sequence – but it caused tons of work on the other side.
As core pointed out earlier we are getting close to our first public testing release (milestone 0.6). While we are working hard i would like to give another quicklook on some ticket-statistics.
Closed tickets per milestone
The red bar is the general ‘overall amount of new closed tickets per milestone‘ – which is put together by our different ticket-types (enhancements vs bugs vs discussions) and some special resolutions (duplicates vs works-for-me vs wontfix).
Overall we have 425 closed tickets since our first build … an impressive number from my point of view.
What else?
Well …. a lot – but for me the most important enhancement in the last 2 weeks was our new second gamemode ‘Survivor‘.
While our main game-mode ‘Campaign’ is basically a scripted level-scenario based on campaigns & subdivided in levels or stages the new ‘Survivor’-Mode is fully auto-generated. A single level with growing enemy-waves and a simple target for the player
In case you are willing to take a look on the current dev builds (available for Linux & Mac OS X) don’t wonder if those contains a slightly different version as the one used for the video above was manually modified.
Keep in mind that the current version is not yet ready for public tests – so don’t expect a stable, well documented and final product ;)