Just a quicklook at the amount of closed tickets (per milestone) during the last 12 month

Well i have to thank core who is the ticket closing machine in our team – while my part here at muddle-code is more or less to create all those evil tickets in the first place ;)
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After 87 closed tickets since 0.4.0 we can announce ANGER 0.5. While the game itself is still in the closed development phase we are looking forward a version 0.6.0 which might be a first public release.
Now lets focus on
Milestone 0.5.0
Screenshots
Mainmenu

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Say hello to
ANGER 0.4
Changes
This new milestone includes 71 new tickets.
The following list contains some of the big new improvements
- enemy landing ability
- MainMenu with keyboard control
- 2 Mini-Weapons (auto-controlled towers)
- location briefing
- energy handing (player life)
- new upper info area
- new enemies
- … and much more
Screenshots
MainMenu

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It’s time for milestone 0.3 – which brings a lot of new features to ANGER.
ANGER 0.3 Core-functions
- New Game-Design/Look
- Basic intro
- Basic mainmenu
- Basic player profiles support (game progress is saved)
- Scoring system & game-wide highscore
- Support for individual campaigns with random amount of stages, background, enemies & player position etc
- 1 default (cannon) & 5 buy weapons (blast, slow-motion, wind, pyro, protection
- 4 enemies (soldier,kamikaze,tank, freeze)
- Pause on mouse focus change
and a lot of smaller changes. If you want more details consider checking all 44 tickets for this milestone in our ANGER-Trac.
ANGER 0.3 Screenshots
MainMenu

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Daniel just finished the work on our second ANGER milestone (0.2.0) which means we have the following core-functions working
- Basic Intro
- Basic MainMenu
- Basic Player Profile Support
- Basic Score-System
- Basic Campaign/Location Support
- 3 different enemies
- 1 default & 2 buy-weapons
So milestone 0.2 covers the basic functions we need for our upcoming ideas in ANGER – while most of the planned gameplay is not yet implemented.
Finally some screenshots

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