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<channel>
	<title>muddle-code</title>
	<atom:link href="http://blog.muddle-code.de/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.muddle-code.de</link>
	<description>a game development blog</description>
	<lastBuildDate>Wed, 13 Jul 2011 13:20:46 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<item>
		<title>engine &#124; documentation reloaded</title>
		<link>http://blog.muddle-code.de/2011/07/13/engine-documentation-reloaded/</link>
		<comments>http://blog.muddle-code.de/2011/07/13/engine-documentation-reloaded/#comments</comments>
		<pubDate>Wed, 13 Jul 2011 13:20:46 +0000</pubDate>
		<dc:creator>core</dc:creator>
				<category><![CDATA[engine]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[development]]></category>

		<guid isPermaLink="false">http://blog.muddle-code.de/?p=273</guid>
		<description><![CDATA[The website for our particle engine has a new dress. Inspired from github doc. Hope you like it. Support muddle-code]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.muddle-code.de/wp-content/uploads/2011/07/corengine.jpg" class="floatbox" rev="group:273 caption:`corengine`"><img class="alignnone size-full wp-image-274" title="corengine" src="http://blog.muddle-code.de/wp-content/uploads/2011/07/corengine.jpg" alt="" width="609" height="445" /></a></p>
<p>The <a href="http://engine.muddle-code.de/">website </a>for our particle engine has a new dress. Inspired from github doc. Hope you like it.</p>
<p class="buymebeer"><form action="https://www.paypal.com/cgi-bin/webscr" target="paypal" method="post"><input type="hidden" name="cmd" value="_xclick" /><input type="hidden" name="business" value="info@muddle-code.de" /><input type="hidden" name="return" value="Thanks - that's a big help for us." /><input type="hidden" name="item_name" value="Support muddle-code for engine | documentation reloaded" /><input type="hidden" name="currency_code" value="EUR" /><input type="hidden" name="amount" value="2" /><input type="image" src="http://blog.muddle-code.de/wp-content/plugins/buy-me-beer/icon_cafe.gif" align="left" alt="" title="" hspace="3" /></form><a href="https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&amp;business=info@muddle-code.de&amp;currency_code=EUR&amp;amount=2&amp;return=Thanks - that's a big help for us.&amp;item_name=Support+muddle-code+for+engine+|+documentation+reloaded" target="paypal">Support muddle-code</a></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>ANGER &#124; svn activity 2009.12 &#8211; 2011.03</title>
		<link>http://blog.muddle-code.de/2011/04/16/anger-svn-activity-2009-12-2011-03/</link>
		<comments>http://blog.muddle-code.de/2011/04/16/anger-svn-activity-2009-12-2011-03/#comments</comments>
		<pubDate>Sat, 16 Apr 2011 17:45:03 +0000</pubDate>
		<dc:creator>fidel</dc:creator>
				<category><![CDATA[ANGER]]></category>
		<category><![CDATA[muddle-code]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[gource]]></category>
		<category><![CDATA[svn]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.muddle-code.de/?p=260</guid>
		<description><![CDATA[The following video was produced using gource, ffmpeg and our ANGER  subversion log (from Dec. 2009 to Mar. 2011). ANGER SVN Activity 2009.12-2011.03 from macfidelity on Vimeo. Support muddle-code]]></description>
			<content:encoded><![CDATA[<p>The following video was produced using <a href="http://code.google.com/p/gource/">gource</a>, <a href="http://www.ffmpeg.org/">ffmpeg</a> and our ANGER  subversion log (from Dec. 2009 to Mar. 2011).</p>
<p><iframe src="http://player.vimeo.com/video/22486484" width="400" height="300" frameborder="0"></iframe>
<p><a href="http://vimeo.com/22486484">ANGER SVN Activity 2009.12-2011.03</a> from <a href="http://vimeo.com/user1727746">macfidelity</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>ANGER &#124; time consuming</title>
		<link>http://blog.muddle-code.de/2011/03/24/anger-time-consuming/</link>
		<comments>http://blog.muddle-code.de/2011/03/24/anger-time-consuming/#comments</comments>
		<pubDate>Thu, 24 Mar 2011 12:03:33 +0000</pubDate>
		<dc:creator>core</dc:creator>
				<category><![CDATA[ANGER]]></category>
		<category><![CDATA[muddle-code]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[0.6]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[real life]]></category>

		<guid isPermaLink="false">http://blog.muddle-code.de/?p=255</guid>
		<description><![CDATA[(Image from flickr) We are looking forward to get the public release done. At the moment some tickets are still open. A mixture of bugs, enhancements and setup related issues. Not that much to get it done very soon but at the moment I have a really time consuming project called real life. This may [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.muddle-code.de/wp-content/uploads/2011/03/4138128431_abefb36f2c_z.jpg" class="floatbox" rev="group:255 caption:`4138128431_abefb36f2c_z`"><img class="alignnone size-full wp-image-257" title="4138128431_abefb36f2c_z" src="http://blog.muddle-code.de/wp-content/uploads/2011/03/4138128431_abefb36f2c_z.jpg" alt="" width="640" height="429" /></a><br />
<a href="http://www.flickr.com/photos/29894027@N03/4138128431">(Image from flickr)</a></p>
<p>We are looking forward to get the public release done. At the moment some tickets are still open. A mixture of bugs, enhancements and setup related issues.</p>
<p>Not that much to get it done very soon but at the moment I have a really time consuming project called real life. This may not get better the next weeks but I hope from developing point of view to get the last tickets fixed as soon as possible.</p>
<p>For all of you waiting for the release please stay tuned. We are very close&#8230;</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ANGER &#124; Let&#8217;s call it ART</title>
		<link>http://blog.muddle-code.de/2011/03/06/anger-lets-call-it-art/</link>
		<comments>http://blog.muddle-code.de/2011/03/06/anger-lets-call-it-art/#comments</comments>
		<pubDate>Sun, 06 Mar 2011 17:39:07 +0000</pubDate>
		<dc:creator>fidel</dc:creator>
				<category><![CDATA[ANGER]]></category>
		<category><![CDATA[muddle-code]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[0.5.19]]></category>
		<category><![CDATA[0.5.21]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[stage-clear]]></category>

		<guid isPermaLink="false">http://blog.muddle-code.de/?p=240</guid>
		<description><![CDATA[While we are still heavily hunting ANGER bugs (currently with 0.5.21) i would like to show you a funny screenshot from the 0.5.19 build-series. At that time core was just implementing some enhancements to  our Stage-Clear screen &#8211; basically adding 2 ingame-screenshots of the last  stage. The idea behind that change was to add more [...]]]></description>
			<content:encoded><![CDATA[<p>While we are still heavily hunting ANGER bugs (currently with 0.5.21) i would like to show you a funny screenshot from the 0.5.19 build-series.</p>
<p>At that time <strong>core</strong> was just implementing some enhancements to  our Stage-Clear screen &#8211; basically adding 2 ingame-screenshots of the last  stage.</p>
<p><a href="http://blog.muddle-code.de/wp-content/uploads/2011/03/20110213_151537_ss.png" class="floatbox" rev="group:240 caption:`20110213_151537_ss`"><img class="alignnone size-full wp-image-241" title="20110213_151537_ss" src="http://blog.muddle-code.de/wp-content/uploads/2011/03/20110213_151537_ss.png" alt="" width="802" height="624" /></a></p>
<p>The idea behind that change was to add more player-individial/specific informations to that screen &#8211; screenshots from the last played stage might do the trick for us.</p>
<p><span id="more-240"></span>While testing this new enhancement i realized a small but funny &amp; really good looking bug which happened only rarely. To be honest &#8211; it happened once.</p>
<p><a href="http://blog.muddle-code.de/wp-content/uploads/2011/03/20110213_161643_ss.png" class="floatbox" rev="group:240 caption:`20110213_161643_ss`"><img class="alignnone size-full wp-image-242" title="20110213_161643_ss" src="http://blog.muddle-code.de/wp-content/uploads/2011/03/20110213_161643_ss.png" alt="" width="802" height="624" /></a></p>
<p>You may ask</p>
<blockquote><p><em>A simple bug &#8230; isn&#8217;t it?</em></p></blockquote>
<p>Well yeah &#8211; i call it ART  ;)</p>
<p>&nbsp;</p>
<p class="buymebeer"><form action="https://www.paypal.com/cgi-bin/webscr" target="paypal" method="post"><input type="hidden" name="cmd" value="_xclick" /><input type="hidden" name="business" value="info@muddle-code.de" /><input type="hidden" name="return" value="Thanks - that's a big help for us." /><input type="hidden" name="item_name" value="Support muddle-code for ANGER | Let's call it ART" /><input type="hidden" name="currency_code" value="EUR" /><input type="hidden" name="amount" value="2" /><input type="image" src="http://blog.muddle-code.de/wp-content/plugins/buy-me-beer/icon_cafe.gif" align="left" alt="" title="" hspace="3" /></form><a href="https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&amp;business=info@muddle-code.de&amp;currency_code=EUR&amp;amount=2&amp;return=Thanks - that's a big help for us.&amp;item_name=Support+muddle-code+for+ANGER+|+Let's+call+it+ART" target="paypal">Support muddle-code</a></p>]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>ANGER &#124; The survivor mode</title>
		<link>http://blog.muddle-code.de/2011/02/11/anger-the-survivor-mode/</link>
		<comments>http://blog.muddle-code.de/2011/02/11/anger-the-survivor-mode/#comments</comments>
		<pubDate>Fri, 11 Feb 2011 17:13:52 +0000</pubDate>
		<dc:creator>fidel</dc:creator>
				<category><![CDATA[ANGER]]></category>
		<category><![CDATA[muddle-code]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[0.5.19]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game-modes]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[survivor]]></category>

		<guid isPermaLink="false">http://blog.muddle-code.de/?p=217</guid>
		<description><![CDATA[Since the start of our ANGER-development project the game had only 1 game-mode. The entire game idea was based on manually/scripted levels if it comes to enemies, timings, positions etc.  That&#8217;s fine on the one side &#8211; as you have total control over each game-sequence &#8211; but it caused tons of work on the other [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.muddle-code.de/wp-content/uploads/2011/02/20110211_181815_ss.png" class="floatbox" rev="group:217 caption:`20110211_181815_ss`"><img class="alignnone size-full wp-image-219" title="20110211_181815_ss" src="http://blog.muddle-code.de/wp-content/uploads/2011/02/20110211_181815_ss.png" alt="" width="802" height="624" /></a></p>
<p>Since the start of our ANGER-development project the game had only 1 game-mode. The entire game idea was based on manually/scripted levels if it comes to enemies, timings, positions etc.  That&#8217;s fine on the one side &#8211; as you have total control over each game-sequence &#8211; but it caused tons of work on the other side.</p>
<p><span id="more-217"></span></p>
<p>Some weeks ago i had a pretty spontaneously and for sure stupid  idea</p>
<blockquote><p><em>Let&#8217;s add another game mode to ANGER &#8211; a &#8216;never-ending&#8217; auto-generated level with a growing amount of randomly spawning enemies.</em></p></blockquote>
<p>Core&#8217;s reply was short &amp; simple</p>
<blockquote><p><em>Love it. Great idea.</em></p></blockquote>
<p>We did finish with a first play-able version of that second game-mode, called it survivor  and  well &#8230; we&#8217;ll add it to our coming first public build (milestone 0.6).</p>
<p><strong>2 Screenshots from a test-session with 0.5.19 on linux</strong></p>
<p><a href="http://blog.muddle-code.de/wp-content/uploads/2011/02/20110211_171702_ss.png" class="floatbox" rev="group:217 caption:`20110211_171702_ss`"><img class="alignnone size-full wp-image-220" title="20110211_171702_ss" src="http://blog.muddle-code.de/wp-content/uploads/2011/02/20110211_171702_ss.png" alt="" width="802" height="624" /></a></p>
<p><a href="http://blog.muddle-code.de/wp-content/uploads/2011/02/20110211_171727_ss.png" class="floatbox" rev="group:217 caption:`20110211_171727_ss`"><img class="alignnone size-full wp-image-221" title="20110211_171727_ss" src="http://blog.muddle-code.de/wp-content/uploads/2011/02/20110211_171727_ss.png" alt="" width="802" height="624" /></a></p>
<p>Wave 124 was the killer for me ;)</p>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>ANGER &#124; Using autoweapons</title>
		<link>http://blog.muddle-code.de/2011/02/01/using-autoweapons/</link>
		<comments>http://blog.muddle-code.de/2011/02/01/using-autoweapons/#comments</comments>
		<pubDate>Tue, 01 Feb 2011 20:06:36 +0000</pubDate>
		<dc:creator>core</dc:creator>
				<category><![CDATA[ANGER]]></category>
		<category><![CDATA[muddle-code]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[towers]]></category>

		<guid isPermaLink="false">http://blog.muddle-code.de/?p=193</guid>
		<description><![CDATA[Anger offers the ability to have autoweapons. This weapons can be placed at the ground and will fire at the enemies within the weapons range. At the moment a cannon, laser and thermal rocket is available. The screen above was the result of my nephew. He likes the auto-weapons and uses them quite often. There [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.muddle-code.de/wp-content/uploads/2011/02/20110122-201325_anger.jpg" class="floatbox" rev="group:193 caption:`20110122 201325_anger`"><img class="alignnone size-full wp-image-194" title="20110122 201325_anger" src="http://blog.muddle-code.de/wp-content/uploads/2011/02/20110122-201325_anger.jpg" alt="" width="800" height="600" /></a></p>
<p>Anger offers the ability to have autoweapons. This weapons can be placed at the ground and will fire at the enemies within the weapons range. At the moment a cannon, laser and thermal rocket is available.</p>
<p>The screen above was the result of my nephew. He likes the auto-weapons and uses them quite often. There was already a ticket from fidel to limit the number of autoweapons by class. Bad news for my nephew :-). Only 3 autoweapons per class allowed in the future.</p>
<p>Sorry.</p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>ANGER &#124; closed tickets per milestone (part 2)</title>
		<link>http://blog.muddle-code.de/2011/01/30/anger-closed-tickets-by-milestone-part-2/</link>
		<comments>http://blog.muddle-code.de/2011/01/30/anger-closed-tickets-by-milestone-part-2/#comments</comments>
		<pubDate>Sun, 30 Jan 2011 10:34:12 +0000</pubDate>
		<dc:creator>fidel</dc:creator>
				<category><![CDATA[ANGER]]></category>
		<category><![CDATA[muddle-code]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[graph]]></category>
		<category><![CDATA[issues]]></category>
		<category><![CDATA[milestone]]></category>
		<category><![CDATA[tickets]]></category>

		<guid isPermaLink="false">http://blog.muddle-code.de/?p=186</guid>
		<description><![CDATA[As core pointed out earlier we are getting close to our first public testing release (milestone 0.6). While we are working hard i would like to give another quicklook on some ticket-statistics. Closed tickets per milestone The red bar is the general &#8216;overall amount of new closed tickets per milestone&#8216; &#8211; which is put together [...]]]></description>
			<content:encoded><![CDATA[<p>As <a href="http://blog.muddle-code.de/2011/01/25/anger-we-are-very-close/">core pointed out</a> earlier we are getting close to our first public testing release (milestone 0.6). While we are working hard i would like to give another quicklook on some ticket-statistics.</p>
<p><strong>Closed tickets per milestone</strong></p>
<p><a href="http://blog.muddle-code.de/wp-content/uploads/2011/01/20110130_111142_ss.png" class="floatbox" rev="group:186 caption:`20110130_111142_ss`"><img class="alignnone size-full wp-image-187" title="20110130_111142_ss" src="http://blog.muddle-code.de/wp-content/uploads/2011/01/20110130_111142_ss.png" alt="" width="872" height="508" /></a></p>
<p>The red bar is the general &#8216;<strong>overall amount of new closed tickets per milestone</strong>&#8216; &#8211; which is put together by our different <strong>ticket-types</strong> (enhancements vs bugs vs discussions) and some special <strong>resolutions</strong> (duplicates vs works-for-me vs wontfix).</p>
<p>Overall we have 425 closed tickets since our first build &#8230; an impressive number from my point of view.</p>
<p><strong>What else?</strong></p>
<p>Well &#8230;. a lot &#8211; but for me the most important enhancement in the last 2 weeks was our new second gamemode &#8216;<strong>Survivor</strong>&#8216;.</p>
<p>While our main game-mode &#8216;Campaign&#8217; is basically a scripted level-scenario based on campaigns &amp; subdivided in levels or stages the new &#8216;Survivor&#8217;-Mode is fully auto-generated. A single level with growing enemy-waves and a simple target for the player</p>
<blockquote><p><em>Survive as long as possible.</em></p></blockquote>
<p>Believe me &#8230; its getting hard ;)</p>
<p class="buymebeer"><form action="https://www.paypal.com/cgi-bin/webscr" target="paypal" method="post"><input type="hidden" name="cmd" value="_xclick" /><input type="hidden" name="business" value="info@muddle-code.de" /><input type="hidden" name="return" value="Thanks - that's a big help for us." /><input type="hidden" name="item_name" value="Support muddle-code for ANGER | closed tickets per milestone (part 2)" /><input type="hidden" name="currency_code" value="EUR" /><input type="hidden" name="amount" value="2" /><input type="image" src="http://blog.muddle-code.de/wp-content/plugins/buy-me-beer/icon_cafe.gif" align="left" alt="" title="" hspace="3" /></form><a href="https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&amp;business=info@muddle-code.de&amp;currency_code=EUR&amp;amount=2&amp;return=Thanks - that's a big help for us.&amp;item_name=Support+muddle-code+for+ANGER+|+closed+tickets+per+milestone+(part+2)" target="paypal">Support muddle-code</a></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>ANGER &#124; The sound thing</title>
		<link>http://blog.muddle-code.de/2011/01/25/anger-the-sound-thing/</link>
		<comments>http://blog.muddle-code.de/2011/01/25/anger-the-sound-thing/#comments</comments>
		<pubDate>Tue, 25 Jan 2011 07:39:39 +0000</pubDate>
		<dc:creator>core</dc:creator>
				<category><![CDATA[ANGER]]></category>
		<category><![CDATA[muddle-code]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://blog.muddle-code.de/?p=183</guid>
		<description><![CDATA[Most of the time I develop in the Mac OS X environment while fidel is testing under linux. The game provides some sound effects which worked only on the mac. We first thought about having a problem with the general problem with the soundengine on linux. Playing around with Open-AL, ALSA  and different sound configurations [...]]]></description>
			<content:encoded><![CDATA[<p>Most of the time I develop in the Mac OS X environment while fidel is testing under linux. The game provides some sound effects which worked only on the mac. We first thought about having a problem with the general problem with the soundengine on linux. Playing around with Open-AL, ALSA  and different sound configurations ended up all in deep silence.</p>
<p>I was close before giving up. Time goes by and I restart investigating the problem. I first checked the sound sample of <a title="SFML" href="http://sfml-dev.org" target="_blank">SFML </a>library which worked !</p>
<p>But why ? I compared the sources and then I catched the problem. To play sound the system uses two objects: sound and soundbuffer. I was using the objects but it did not work. What was wrong ? The solution is quite simple. The game uses multiple sounds and so I handled all sounds in a manager object. But the sound manager had one big logical mistake. Each time I accessed the manager to start playing a sound, the manager made a copy of the objects and started playing. The copy was the problem because after start, the object was destroyed (local scope). The destroy stops playing which results in silence :-)</p>
<p>Rewriting the storage of the sound objects the sound works now. Yeah!</p>
<p class="buymebeer"><form action="https://www.paypal.com/cgi-bin/webscr" target="paypal" method="post"><input type="hidden" name="cmd" value="_xclick" /><input type="hidden" name="business" value="info@muddle-code.de" /><input type="hidden" name="return" value="Thanks - that's a big help for us." /><input type="hidden" name="item_name" value="Support muddle-code for ANGER | The sound thing" /><input type="hidden" name="currency_code" value="EUR" /><input type="hidden" name="amount" value="2" /><input type="image" src="http://blog.muddle-code.de/wp-content/plugins/buy-me-beer/icon_cafe.gif" align="left" alt="" title="" hspace="3" /></form><a href="https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&amp;business=info@muddle-code.de&amp;currency_code=EUR&amp;amount=2&amp;return=Thanks - that's a big help for us.&amp;item_name=Support+muddle-code+for+ANGER+|+The+sound+thing" target="paypal">Support muddle-code</a></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>ANGER &#124; We are very close&#8230;</title>
		<link>http://blog.muddle-code.de/2011/01/25/anger-we-are-very-close/</link>
		<comments>http://blog.muddle-code.de/2011/01/25/anger-we-are-very-close/#comments</comments>
		<pubDate>Tue, 25 Jan 2011 07:18:04 +0000</pubDate>
		<dc:creator>core</dc:creator>
				<category><![CDATA[ANGER]]></category>
		<category><![CDATA[muddle-code]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[0.6]]></category>
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		<category><![CDATA[milestone]]></category>

		<guid isPermaLink="false">http://blog.muddle-code.de/?p=180</guid>
		<description><![CDATA[We are very close to milestone 0.6 which means public testing release. This is the milestone with the most tickets worked on. Support muddle-code]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.muddle-code.de/wp-content/uploads/2011/01/milestone.png" class="floatbox" rev="group:180 caption:`milestone`"><img class="alignnone size-full wp-image-181" title="milestone" src="http://blog.muddle-code.de/wp-content/uploads/2011/01/milestone.png" alt="" width="594" height="103" /></a></p>
<p>We are very close to milestone 0.6 which means public testing release. This is the milestone with the most tickets worked on.</p>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>ANGER &#124; A lot of code</title>
		<link>http://blog.muddle-code.de/2011/01/21/a-lot-of-code/</link>
		<comments>http://blog.muddle-code.de/2011/01/21/a-lot-of-code/#comments</comments>
		<pubDate>Fri, 21 Jan 2011 10:52:27 +0000</pubDate>
		<dc:creator>core</dc:creator>
				<category><![CDATA[ANGER]]></category>
		<category><![CDATA[muddle-code]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[code]]></category>
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		<guid isPermaLink="false">http://blog.muddle-code.de/?p=175</guid>
		<description><![CDATA[We are close to first public release. Time to get some stats: A lot of features and effects have blown up the code. The self written particle engine for better effects takes about 2300 lines of code including comments. The engine may be introduced in a separate post if you are interested in. Thanks to [...]]]></description>
			<content:encoded><![CDATA[<p>We are close to first public release. Time to get some stats:</p>
<p><a href="http://blog.muddle-code.de/wp-content/uploads/2011/01/codestats.jpg" class="floatbox" rev="group:175 caption:`codestats`"><img class="alignnone size-full wp-image-176" title="codestats" src="http://blog.muddle-code.de/wp-content/uploads/2011/01/codestats.jpg" alt="" width="325" height="89" /></a></p>
<p>A lot of features and effects have blown up the code. The self written particle engine for better effects takes about 2300 lines of code including comments. The engine may be introduced in a separate post if you are interested in.</p>
<p>Thanks to fidel for the never-ending ideas and the tests.</p>
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