Posts Tagged “ANGER”

We are very close to milestone 0.6 which means public testing release. This is the milestone with the most tickets worked on.

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We are close to first public release. Time to get some stats:

A lot of features and effects have blown up the code. The self written particle engine for better effects takes about 2300 lines of code including comments. The engine may be introduced in a separate post if you are interested in.

Thanks to fidel for the never-ending ideas and the tests.

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core was working hard on our latest improvement ideas for our MainMenu and voila … here is a first preview.

ANGER 0.5.14 MainMenu Tests from macfidelity on Vimeo.

In case you are willing to take a look on the current dev builds (available for Linux & Mac OS X) don’t wonder if those contains a slightly different version as the one used for the video above was manually modified.

Keep in mind that the current version is not yet ready for public tests – so don’t expect a stable, well documented and  final product ;)

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Just a quick screenshot post showing mainmenu, ingame and pause menu in 0.5.13 on Linux.

MainMenu 0.5.13 on Linux

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Just a quicklook at the amount of closed tickets (per milestone) during the last 12 month

Well i have to thank core who is the ticket closing machine in our team – while my part here at muddle-code is more or less to create all those evil tickets in the first place ;)

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After 87 closed tickets since 0.4.0 we can announce ANGER 0.5. While the game itself is still in the closed development phase we are looking forward a version 0.6.0 which might be a first public release.

Now lets focus on

Milestone 0.5.0

Screenshots

Mainmenu

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